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Mods, maps, beta testing.

Good Idea?

Yes make it!
54
92%
Nah, I dont think so....
5
8%
 
Total votes: 59
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eXg. CrUsH
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Post by eXg. CrUsH »

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eXg. Johnny
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Post by eXg. Johnny »

Hehe, nice man, but you got a lot to do :shock:

HEHE, keeps you busy right :wink:
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eXg. sabooya
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Post by eXg. sabooya »

looking better and better!
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eXg. CrUsH
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Post by eXg. CrUsH »

Thanks guys, and yes Knox very busy of course. I think I may bee making too much work for myself. Oh well, it will get done someday ahaha.
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eXg. Pun1sher
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Post by eXg. Pun1sher »

eXg. CrUsH wrote:I think I may bee making too much work for myself. Oh well, it will get done someday ahaha.
Word on that. website. Woot.
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eXg. sabooya
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Post by eXg. sabooya »

eXg. Pun1sher wrote:
eXg. CrUsH wrote:I think I may bee making too much work for myself. Oh well, it will get done someday ahaha.
Word on that. website. Woot.
lolz^ pun you still working on taht site for him?
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eXg. CrUsH
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Post by eXg. CrUsH »

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general icon
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Post by general icon »

who....the hell is that guy
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eXg. Pun1sher
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Post by eXg. Pun1sher »

Ahhh, I know who it is. :)

PuN
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eXg. sabooya
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Post by eXg. sabooya »

AG!!! you making my feet hurt i wanna play it :mrgreen:
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eXg. CrUsH
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Post by eXg. CrUsH »

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eXg. sabooya
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Post by eXg. sabooya »

OMG the first one is my fave, this is looking amazing, even if you just left it like taht it be cool :)
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eXg. Pun1sher
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Post by eXg. Pun1sher »

Wow, everytime, I think I know what you meant by, "Built to a scale that no one's seen before", I think I know what you meant, but everytime I see updates, hehe, woooops, I was wrong.

When mapping, what really dictates the playabillity on machines, the number of brushes, lights, ummmm, b33rs ???

PuN
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eXg. sabooya
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Post by eXg. sabooya »

i believe its mostly how many lights/shaders are on the amount of brushes, yah your going to have an issue with the amount of brushes being rendered at once, but i think there is a way to break it up in to areas, and new areas render as you walk around. Dont quote me though.
I do know lots of lights +lots of brushes = LAGGG
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eXg. CrUsH
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Post by eXg. CrUsH »

As far as the doom engine is concered it is lights that will bring a map down more than anything. You could have a relitivly small map or even a very small map and kill the frame rate with the lights. The key is not having allot of lights hitting a single brush, everytime there is a light hitting a brush, the engine has to redraw that brush that many more times a second. So, if you have a big brush like lets say the ground outside, your going to want to split that brush into smaller pieces. The player wont notice a thing but the engine can render it much smoother.

I havent really done any lighting yet besides a couple here and there. Most details are not even put in the areas that may look "done" Working on the night club now, yay haha.
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