Greetings to all,
I have spoken with Snowy for a possible scrim this Thurs. 9pm CST.
The format we usually use:
6 v 6
STOPWATCH
TGL tourney rules
Pls. let me know if you guys are interested. Looking forward to hearing from you.
elix
Greetings from Silent Service
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Hi guys,
Don't forget scrim tonight at 9:30pm CST.
I am also on xfire if you need to get in touch with me
our irc channel is #silent_service on etg
In case you haven't seen the rules. We are using TGL format
http://www.totalgamingleague.com/intelextreme/rules
3.1 Default Game Format
All TGL ETQW 6v6 tournament matches are played in the following format:
• 6 players per team
• Stop-Watch game mode
• 1 map per match
• Best 2 out of 3 sets (AB BA Format)
• 20 minute round time limit
• Friendly Fire On
• XP System Disabled
3.2 Vehicle Restrictions
• Maximum of 1 Heavy Vehicle per team (heavy vehicles include: Cyclops, Desecrator, Titan)
• Maximum of 1 Medium Vehicle per team (medium vehicles include: Hog, Trojan APC)
• No Aircraft Allowed (the Icarus IS allowed)
• No restrictions on the Armadillo and Husky vehicles
• No door blocking with vehicles or objects
• No vehicles allowed inside enclosed objective areas
• The Icarus cannot be used to gain an unfair positional advantage. Since the GDF do not have any flying vehicle equivalent, you may not use the Icarus to gain access to a location that the GDF can not reach using their legal vehicles or infantry. For example, if there's a tall building or high mountain top and the GDF can reach it by using their vehicles or infantry, feel free to fly and stay there with your Icarus. However, if the GDF cannot reach that point, you may fly there and stop, but you can not engage the GDF from that position (defined as shooting ANY weapon or using any deployable/special function).
3.3 Infantry Restrictions
• Maximum of 1 Sniper Rifle/Railgun per team
• No supply crates
• No 3rd Eye Cam
• No infantry stacking (aka boosting) with more than 1 additional player (2 total). This is NOT a player class limit, it concerns a player physically jumping on another player to gain an artificial height advantage in order to conquer an obstacle.
3.4 Deployable Restrictions
• Maximum of 1 turret, per turret type, per team (each team can have a total of 3 deployable turrets: 1 Anti-Vehicle Turret, 1 Anti-Personnel Turret, and 1 Anti-Artillery Turret)
• Maximum of 1 artillery deployable per team (1 turret total, selecting from: Rockets/Mortar, Artillery/Howitzer, and Hammer/Dark Matter)
• No radar
We are proposing Area 22 and The Ark. We can also add whatever maps you want to play.
See you guys tonight
elix
Don't forget scrim tonight at 9:30pm CST.
I am also on xfire if you need to get in touch with me
our irc channel is #silent_service on etg
In case you haven't seen the rules. We are using TGL format
http://www.totalgamingleague.com/intelextreme/rules
3.1 Default Game Format
All TGL ETQW 6v6 tournament matches are played in the following format:
• 6 players per team
• Stop-Watch game mode
• 1 map per match
• Best 2 out of 3 sets (AB BA Format)
• 20 minute round time limit
• Friendly Fire On
• XP System Disabled
3.2 Vehicle Restrictions
• Maximum of 1 Heavy Vehicle per team (heavy vehicles include: Cyclops, Desecrator, Titan)
• Maximum of 1 Medium Vehicle per team (medium vehicles include: Hog, Trojan APC)
• No Aircraft Allowed (the Icarus IS allowed)
• No restrictions on the Armadillo and Husky vehicles
• No door blocking with vehicles or objects
• No vehicles allowed inside enclosed objective areas
• The Icarus cannot be used to gain an unfair positional advantage. Since the GDF do not have any flying vehicle equivalent, you may not use the Icarus to gain access to a location that the GDF can not reach using their legal vehicles or infantry. For example, if there's a tall building or high mountain top and the GDF can reach it by using their vehicles or infantry, feel free to fly and stay there with your Icarus. However, if the GDF cannot reach that point, you may fly there and stop, but you can not engage the GDF from that position (defined as shooting ANY weapon or using any deployable/special function).
3.3 Infantry Restrictions
• Maximum of 1 Sniper Rifle/Railgun per team
• No supply crates
• No 3rd Eye Cam
• No infantry stacking (aka boosting) with more than 1 additional player (2 total). This is NOT a player class limit, it concerns a player physically jumping on another player to gain an artificial height advantage in order to conquer an obstacle.
3.4 Deployable Restrictions
• Maximum of 1 turret, per turret type, per team (each team can have a total of 3 deployable turrets: 1 Anti-Vehicle Turret, 1 Anti-Personnel Turret, and 1 Anti-Artillery Turret)
• Maximum of 1 artillery deployable per team (1 turret total, selecting from: Rockets/Mortar, Artillery/Howitzer, and Hammer/Dark Matter)
• No radar
We are proposing Area 22 and The Ark. We can also add whatever maps you want to play.
See you guys tonight
elix