Hello exg - Scrim this week?

Taking TEAM, to the next level.

Moderator: eXg. sabooya

ss-elixir
Forum N00b
Posts: 12
Joined: Tue Oct 02, 2007 8:03 am

Hello exg - Scrim this week?

Post by ss-elixir »

Hi all,

I have spoken with Snowy regarding a scrim this week.

We are available Tues 9pm and Thurs 9pm CST.

Hope to hear from you soon. Take care

elix
Ruiner

Post by Ruiner »

Sure, I'm up for it. Tues & Thurs are my days ;]
User avatar
Veloc1ty90
Forum Master
Posts: 1234
Joined: Mon Jan 23, 2006 6:14 pm

Post by Veloc1ty90 »

9 cst, that means 10 est right? if so i can do either day.
User avatar
CaMeL
Doom 3
Posts: 2531
Joined: Wed Sep 05, 2007 3:38 pm
Location: Huntsville, AL

Post by CaMeL »

who all is on the exg etqw team?

are all the slots filled?
User avatar
eXg. D|stance
QuakeWars ET
Posts: 1055
Joined: Mon Jan 02, 2006 2:48 pm
Location: Kent England/Lancaster Ohio
Contact:

Post by eXg. D|stance »

Well I'm up for either day. Would be nice to have a clan practice before hand say Tuesday then scrim with ss on Thursday?
Image
Ruiner

Post by Ruiner »

slots are never filled, there's no shows and atleast 6 guys playing. your good camel
ss-elixir
Forum N00b
Posts: 12
Joined: Tue Oct 02, 2007 8:03 am

Post by ss-elixir »

Hi guys ,

Thursday night sounds good.

Format: 6 v 6 Stopwatch, TGL Tourney rules.

Pls. let me know so I can also confirm with my squad. Thanks!

elix
User avatar
Snowy
Forum Bot
Posts: 258
Joined: Sat Sep 01, 2007 2:56 pm

Post by Snowy »

Thursday is good for me...

What map? Refinery, Volcano or Quarry would be my choices.
The Amazing portfolio of Austin Milner - Artstin.com
ss-elixir
Forum N00b
Posts: 12
Joined: Tue Oct 02, 2007 8:03 am

Post by ss-elixir »

eXg. Snowy wrote:Thursday is good for me...

What map? Refinery, Volcano or Quarry would be my choices.
Sure we can do them all if you like.

So should I set it for Thurs 9pm CST?
User avatar
Veloc1ty90
Forum Master
Posts: 1234
Joined: Mon Jan 23, 2006 6:14 pm

Post by Veloc1ty90 »

ss-elixir wrote:
eXg. Snowy wrote:Thursday is good for me...

What map? Refinery, Volcano or Quarry would be my choices.
Sure we can do them all if you like.

So should I set it for Thurs 9pm CST?
Yeah I would say set it, it looks like it will work out good.
ss-elixir
Forum N00b
Posts: 12
Joined: Tue Oct 02, 2007 8:03 am

Post by ss-elixir »

eXg. Veloc1ty wrote:
ss-elixir wrote:
eXg. Snowy wrote:Thursday is good for me...

What map? Refinery, Volcano or Quarry would be my choices.
Sure we can do them all if you like.

So should I set it for Thurs 9pm CST?
Yeah I would say set it, it looks like it will work out good.
Okay done.

Scrim set for Nov 15th Thurs 9pm CST.
User avatar
Snowy
Forum Bot
Posts: 258
Joined: Sat Sep 01, 2007 2:56 pm

Post by Snowy »

woot see ya guys then! :)
The Amazing portfolio of Austin Milner - Artstin.com
Ruiner

Post by Ruiner »

GET ONLINE TONIGHT AND PRACTICE!
ss-elixir
Forum N00b
Posts: 12
Joined: Tue Oct 02, 2007 8:03 am

Post by ss-elixir »

Looking forward to our scrim tonight guys. Just in case you lost the link here's the TGL rule list.

3.1 Default Game Format

All TGL ETQW 6v6 tournament matches are played in the following format:

• 6 players per team
• Stop-Watch game mode
• 1 map per match
• Best 2 out of 3 sets (AB BA Format)
• 20 minute round time limit
• Friendly Fire On
• XP System Disabled

3.2 Vehicle Restrictions

• Maximum of 1 Heavy Vehicle per team (heavy vehicles include: Cyclops, Desecrator, Titan)
• Maximum of 1 Medium Vehicle per team (medium vehicles include: Hog, Trojan APC)
• No Aircraft Allowed (the Icarus IS allowed)
• No restrictions on the Armadillo and Husky vehicles
• No door blocking with vehicles or objects
• No vehicles allowed inside enclosed objective areas
• The Icarus cannot be used to gain an unfair positional advantage. Since the GDF do not have any flying vehicle equivalent, you may not use the Icarus to gain access to a location that the GDF can not reach using their legal vehicles or infantry. For example, if there's a tall building or high mountain top and the GDF can reach it by using their vehicles or infantry, feel free to fly and stay there with your Icarus. However, if the GDF cannot reach that point, you may fly there and stop, but you can not engage the GDF from that position (defined as shooting ANY weapon or using any deployable/special function).

3.3 Infantry Restrictions

• Maximum of 1 Sniper Rifle/Railgun per team
• No supply crates
• No 3rd Eye Cam
• No infantry stacking (aka boosting) with more than 1 additional player (2 total). This is NOT a player class limit, it concerns a player physically jumping on another player to gain an artificial height advantage in order to conquer an obstacle.

3.4 Deployable Restrictions

• Maximum of 1 turret, per turret type, per team (each team can have a total of 3 deployable turrets: 1 Anti-Vehicle Turret, 1 Anti-Personnel Turret, and 1 Anti-Artillery Turret)
• Maximum of 1 artillery deployable per team (1 turret total, selecting from: Rockets/Mortar, Artillery/Howitzer, and Hammer/Dark Matter)
• No radar
User avatar
Phobos
Forum Groupie
Posts: 203
Joined: Fri Aug 11, 2006 3:15 pm
Location: USWest

Post by Phobos »

:|

I thought the whole idea of asymmetrical teams was that each team gets to utilize different advantages specific for their team, without which certainly limits creativity.

But whatever, rules are rules I guess ?
Image
Image
Image
Post Reply

Return to “Quake Wars ET”