ETQWPro v0.01

Taking TEAM, to the next level.

Moderator: eXg. sabooya

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SunTzu
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ETQWPro v0.01

Post by SunTzu »

http://www.esreality.com/?a=post&id=1504148

Features
- New commands, have a look at commands.txt
- Aliases for commands to make it easier for players that played other
games before
- New server cvars to restrict the gameplay, have a look at commands.txt
- Command fixes like "ClientClass" for describing the different classes, introducing a simpler and easier to use system for creating for example a class script
- Fixed glitches when trying to enter a vehicle
- Automatic demo recording
- Louder headshot hit sound
- All players are automatically in the same fireteam
- Visual tuning commands, like the possibility to disable muzzle flash

Gameplay changes
- Pistol / Blaster spread decreased
- Gibbing is faster now, instant gibbing with knife/spikes when aimed at the head
- Spawn protection for spawning in spawnhosts is decreased to 1.5s
- Stroyent tool is now faster to use (half of the initial time)
- Pistol / Blaster spread decreased
- Supply crates no longer supply grenades
- Hitting the head with knife/spikes does more damage
- Removed radar of third eye cam and mcp

Map changes
- All GDF spawn times on volcano have been set to 30 seconds to balance the map.
- GDF spawn time for last objective on Salvage has been set to 35 seconds.
- Strogg spawn time for last objective on Salvage has been set to 15 seconds.
Client Commands
clientclass - Select class and weapon for next spawn, for example bind f1 clientclass "0 1" will select soldier/aggressor with 2. weapon
g_autorecord - Automatically records a demo
g_autoScreenshot - Make automatically a screenshot of the scoreboard on the end of the round
g_disableMuzzleFlash - Disable muzzle flash of weapons
ready - Readies the player
readyteam - Readies all members on the team to start a match
setspawnpoint - Selects the spawnpoint for next respawn, 0 = mainbase
teamready - Readies all members on the team to start a match
unready - Unreadies the player

Server Commands
si_allowAttackLean - Allows players to attack while leaning
si_allowLean - Allows players to lean
si_maxAPT - Maximum number of apts
si_maxAVT - Maximum number of avts
si_maxAIT - Maximum number of aits
si_maxHeavyWeapons - Maximum number of heavy weapons
si_maxSnipers - Maximum number of snipers
si_maxRocketLaunchers - Maximum number of rocket launchers
si_allowProne - Allows players to go prone
si_allowRadar - Allows infiltrators to deploy a radar
si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all
si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled
si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled

ClientClasses
0 = Soldier / Aggressor
1 = Medic / Technician
2 = Engineer / Constructor
3 = Field Ops / Oppressor
4 = Covert Ops / Infiltrator

Weapon classes are starting with 0 for the first weapon.
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eXg. Pun1sher
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Post by eXg. Pun1sher »

Hmmmm, that sounds pretty interesting. :)

What do you guys think ?

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Snowy
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Post by Snowy »

Interesting, indeed.
The Amazing portfolio of Austin Milner - Artstin.com
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Phobos
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Location: USWest

Post by Phobos »

Looks retarded and plays like ET. Looks like someone is just trying to turn it into et.. so much for the effort.
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SunTzu
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Post by SunTzu »

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eXg. Pun1sher
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Post by eXg. Pun1sher »

May have to check this out very soon. Thanks SuN.

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