Things you dont like about EMZ
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- eXg. sabooya
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Things you dont like about EMZ
What are some things you don't like about EMZ or wish could be changed? Alternate ideas would be cool, and any suggestions are welcome!
- BobMarley!
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- eXg. Pun1sher
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I've been talking with sabooya about the "overwhelming" thing. I'm looking at making the new menus a little "noob" friendlier; it's tricky trying to get good organization. One thing I will do is revert back to a "controls/options" set of groupings rather than having the key binds all over the place. And all the per-weapon stuff will go on "advanced" pages.eXg. Pun1sher wrote:The only real complaint I've heard is that because of the numerous features / featureset it can seem overwhelming at first. Beyond that, I second the "Why hasn't it won yet" point.
PuN
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- eXg. Man0waR
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Weird. Works for me.tyrant wrote:Well, when you press Tab + Shift, it's suppose to show your accuracy. It doesn't... I guess all I would like is for this to be fixed. Everything else is pretty awesome.
They key combination is actually your "run/walk" key plus "scoreboard" key, so if you have changed them from shift/tab then you would use whatever other keys you changed them to.
If yours are still shift & tab then thats really weird. Do you also get the "no menu" problem on "Esc" sometimes? I wonder if these are keyboard issues - what nationality is your keyboard?
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May add a vote for this. Maybe.eXg. Ident[i]ty wrote:No bob plz.
No idea about OSP features so if you want the same things you'll have to describe in detail.eXg. Ident[i]ty wrote:Like in OSP you type ch_drawgun 2 and bob goes off.
Will probably add something similar to the proskin pack that PrimeviL released recently.eXg. Ident[i]ty wrote:Pro-models (green).
???????????eXg. Ident[i]ty wrote:emz mod to feel faster in the coding.
Detail will be on sub-screens in the future; less clutter.eXg. Ident[i]ty wrote:Less details in menu's.
Care to share some examples?eXg. Ident[i]ty wrote:More admin features.