Hello exg - Scrim this week?
Moderator: eXg. sabooya
Hello exg - Scrim this week?
Hi all,
I have spoken with Snowy regarding a scrim this week.
We are available Tues 9pm and Thurs 9pm CST.
Hope to hear from you soon. Take care
elix
I have spoken with Snowy regarding a scrim this week.
We are available Tues 9pm and Thurs 9pm CST.
Hope to hear from you soon. Take care
elix
- Veloc1ty90
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- eXg. D|stance
- QuakeWars ET
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Thursday is good for me...
What map? Refinery, Volcano or Quarry would be my choices.
What map? Refinery, Volcano or Quarry would be my choices.
The Amazing portfolio of Austin Milner - Artstin.com
- Veloc1ty90
- Forum Master
- Posts: 1234
- Joined: Mon Jan 23, 2006 6:14 pm
Okay done.eXg. Veloc1ty wrote:Yeah I would say set it, it looks like it will work out good.ss-elixir wrote:Sure we can do them all if you like.eXg. Snowy wrote:Thursday is good for me...
What map? Refinery, Volcano or Quarry would be my choices.
So should I set it for Thurs 9pm CST?
Scrim set for Nov 15th Thurs 9pm CST.
Looking forward to our scrim tonight guys. Just in case you lost the link here's the TGL rule list.
3.1 Default Game Format
All TGL ETQW 6v6 tournament matches are played in the following format:
• 6 players per team
• Stop-Watch game mode
• 1 map per match
• Best 2 out of 3 sets (AB BA Format)
• 20 minute round time limit
• Friendly Fire On
• XP System Disabled
3.2 Vehicle Restrictions
• Maximum of 1 Heavy Vehicle per team (heavy vehicles include: Cyclops, Desecrator, Titan)
• Maximum of 1 Medium Vehicle per team (medium vehicles include: Hog, Trojan APC)
• No Aircraft Allowed (the Icarus IS allowed)
• No restrictions on the Armadillo and Husky vehicles
• No door blocking with vehicles or objects
• No vehicles allowed inside enclosed objective areas
• The Icarus cannot be used to gain an unfair positional advantage. Since the GDF do not have any flying vehicle equivalent, you may not use the Icarus to gain access to a location that the GDF can not reach using their legal vehicles or infantry. For example, if there's a tall building or high mountain top and the GDF can reach it by using their vehicles or infantry, feel free to fly and stay there with your Icarus. However, if the GDF cannot reach that point, you may fly there and stop, but you can not engage the GDF from that position (defined as shooting ANY weapon or using any deployable/special function).
3.3 Infantry Restrictions
• Maximum of 1 Sniper Rifle/Railgun per team
• No supply crates
• No 3rd Eye Cam
• No infantry stacking (aka boosting) with more than 1 additional player (2 total). This is NOT a player class limit, it concerns a player physically jumping on another player to gain an artificial height advantage in order to conquer an obstacle.
3.4 Deployable Restrictions
• Maximum of 1 turret, per turret type, per team (each team can have a total of 3 deployable turrets: 1 Anti-Vehicle Turret, 1 Anti-Personnel Turret, and 1 Anti-Artillery Turret)
• Maximum of 1 artillery deployable per team (1 turret total, selecting from: Rockets/Mortar, Artillery/Howitzer, and Hammer/Dark Matter)
• No radar
3.1 Default Game Format
All TGL ETQW 6v6 tournament matches are played in the following format:
• 6 players per team
• Stop-Watch game mode
• 1 map per match
• Best 2 out of 3 sets (AB BA Format)
• 20 minute round time limit
• Friendly Fire On
• XP System Disabled
3.2 Vehicle Restrictions
• Maximum of 1 Heavy Vehicle per team (heavy vehicles include: Cyclops, Desecrator, Titan)
• Maximum of 1 Medium Vehicle per team (medium vehicles include: Hog, Trojan APC)
• No Aircraft Allowed (the Icarus IS allowed)
• No restrictions on the Armadillo and Husky vehicles
• No door blocking with vehicles or objects
• No vehicles allowed inside enclosed objective areas
• The Icarus cannot be used to gain an unfair positional advantage. Since the GDF do not have any flying vehicle equivalent, you may not use the Icarus to gain access to a location that the GDF can not reach using their legal vehicles or infantry. For example, if there's a tall building or high mountain top and the GDF can reach it by using their vehicles or infantry, feel free to fly and stay there with your Icarus. However, if the GDF cannot reach that point, you may fly there and stop, but you can not engage the GDF from that position (defined as shooting ANY weapon or using any deployable/special function).
3.3 Infantry Restrictions
• Maximum of 1 Sniper Rifle/Railgun per team
• No supply crates
• No 3rd Eye Cam
• No infantry stacking (aka boosting) with more than 1 additional player (2 total). This is NOT a player class limit, it concerns a player physically jumping on another player to gain an artificial height advantage in order to conquer an obstacle.
3.4 Deployable Restrictions
• Maximum of 1 turret, per turret type, per team (each team can have a total of 3 deployable turrets: 1 Anti-Vehicle Turret, 1 Anti-Personnel Turret, and 1 Anti-Artillery Turret)
• Maximum of 1 artillery deployable per team (1 turret total, selecting from: Rockets/Mortar, Artillery/Howitzer, and Hammer/Dark Matter)
• No radar