It's a mass - debate of epic proportions! :o

Something about anything goes here.

Swelt or Stock?

Swelt
8
44%
Stock
10
56%
 
Total votes: 18
Russianbear
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Post by Russianbear »

[eXg] Knox wrote:Yes, indeed i must say.... ehh i dont like stock maps! And dont like swelt anymore! WHY cuz there is gonna be a new style of maps!

KNOX PACK :P

So far i got only 1 map that is almost done :D hehe! The lost fleet! Oh and russianbear, dont worry about lost fleet being small in doom 3, because i made it bigger in comparation as q4 so you can move around fast and far!

As for my PR, on the map.... i have 2 put RL in the map! Lots of ppl think diffrent then you and want to play with the RL, and if i dont put one in, lots of players wont play it much cuz they think it sucks witouth RL!

But dont be to alarmed, because like on phrantic you have 2 RL's but in my map will be 1 rl! On a spot where everybody can frag you! Same with the ammo for it, there wont be much!

( lol i voted swelt btw, why? whell i like stock, but dont like them much! tomiko and frag dislike most! Because they are like sorts of copys from single player area;s and are small, to small. A good mp game must have room, fast movement, and sinds only stock and swelt are played, there is no choise more for me to say that swelt sucks, cuz its fast, and good playble! It just the problem that ID did not realease any map packs! Cuz im getting kinda borred with the stock and swelt!

So i hope i can create a new life for doom by releasing at first one map! And if all works out good even more!

Im already thinking what map im gonna remake, or create 1 myself :D

Greetings knox!
knox,

Well if rl is at the place where everyone can frag you, it means you will be able to frag everyone, if you have rl, since rl will probably be the dominant weapon. I mean, I don't want to draw conclusions before I saw the map (I only seen the screenshots and it looks really nice), just saying you should consider how the gameplay will go. Let me know if you need to test the map - I think I am pretty good at figuring out how a map should be played. I seen you test it, but I couldn't connect to server. Also, let me know when the map is finished, as on my new TN server, I will make it available as soon as I have it. I am thinking that TN server, in addition to having clan-only nights, will also have thematic nights dedicated to a single map, where players will not be able to change a map, and play the same map during the whole evening - hopefully this will promote the lesser known maps that are good, as I (and I think many other people) am tired of the same few maps played over and over .
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eXg. Johnny
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Post by eXg. Johnny »

Puddle wrote:i havent seen it yet but i vote for the knox pak :D

also, someone was talking about merging aspects of phrantic, edge, frag, never out., etc into a super map? is anyone gonna try this? that would be interesting....
I think, for 2 reasons...... this will be crap! :P Cuz adding parts of maps to eachother is one thing, it wont fint nice, and will need to be custom edit, so it will look like if you just creating a new map! Secondy.... all maps have diffrent textures, and texture makes a map also! And all kinds of diffrent styles in a map is not nice!

So good luck for the one who is gonna do that :P
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eQuals
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Post by eQuals »

If the RL is out of the way of the obvious armor routes etc. it will then become available for people to get without being spawnraped.

As far as making the rocket in an obvious spot...think of it this way. I'll relate it to Never Outgunned. You know the room with the elevator and the shotgun, place a rocket launcher in the middle on the lower level,now if you had a SG or CG, MG, even nades....you're far more vulnerable from above, and they have cover. It doesn't make you invincable, but it provides you with opportunity.

Now...an example in Lost Fleet. Below the elevator where the rail is in q4...on the spot where the rail is in q4...on the ramp where you're very vulnerable from above and have little area for evasion or escape.

Doom3 wouldn't feel right without the RL, because the CG would feel overpowed. I know the SG is good but you can't be close all the time, and then it would turn into a CG control.

:wink:

Knox your maps will own. Gogogogogo :D
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Russianbear
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Post by Russianbear »

eXg. Equals wrote:If the RL is out of the way of the obvious armor routes etc. it will then become available for people to get without being spawnraped.

As far as making the rocket in an obvious spot...think of it this way. I'll relate it to Never Outgunned. You know the room with the elevator and the shotgun, place a rocket launcher in the middle on the lower level,now if you had a SG or CG, MG, even nades....you're far more vulnerable from above, and they have cover. It doesn't make you invincable, but it provides you with opportunity.

Now...an example in Lost Fleet. Below the elevator where the rail is in q4...on the spot where the rail is in q4...on the ramp where you're very vulnerable from above and have little area for evasion or escape.

Doom3 wouldn't feel right without the RL, because the CG would feel overpowed. I know the SG is good but you can't be close all the time, and then it would turn into a CG control.

:wink:

Knox your maps will own. Gogogogogo :D
Well, I guess we have to wait and see :) Hopefully knox will be nice enough to get me a beta version of Lost Fleet so I can play with it and perhaps make suggestions :)
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eXg. Johnny
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Post by eXg. Johnny »

hehe, how about, wating for the Final version :P And everybody can play it :D Hehe!!

Be patient

Wont take long now!

Lighting is hard i found out :P
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XvileX
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Post by XvileX »

I voted stock, just because of a mix of game play and visual variation. The visual part may be heavily affected by the fact that I play with bump mapping off, so I don't really get to see the texture on a regular basis, but swelt seems so plain, graphically speaking.

As far as game play goes, I'm not fast enough to control phrantic or never outgunned, but I must say of the two I prefer never outgunned by a Longshot. I like Rustbucket, but never really played it much.

Aerowalk is sweet. I like the dynamic of having 3 different levels, and the teleporters/elevators make for some nice escape routes and also trapping maneuvers.

Edge is wonderful. I like the variety involved of not being able to run a path and hording all the items. Frag Chamber, Delta Labs, and Lights Out all have paths that can be followed for map control. This has it's pros and cons. First, it's nice to be able to control everything, but on the other hand it can get kind of boring just running the same path over and over again. However, I really enjoy trying to break that cycle, moreso on Delta and Lights than Frag. If you know your opponents path, you can try to interrupt it. I really enjoy that.

I like 'em all, but stop playing phrantic soooo much. :twisted: hehe.
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SunTzu
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Post by SunTzu »

stock = dm / lms
swelt = tourney maps

only good stockmap is edge

i voted swelt cause the games go fast as far as textures go i mean cmon are you there the frag ppl or watch the shiny walls?
and i like tourneys :wink:
i just have to say that there better maps than stock or swelt
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eXg. Pun1sher
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Post by eXg. Pun1sher »

I'm all for the Knox pak myself. I voted for stock, as the swelts are just beat to death and back, I can almost sleep through them and have more fun, hehe. To each his own. Probably part of my distaste for them, is in part due to my own lack of action regarding the mapcycle for them. Like being stuck in hell when they come up. Maybe I should just get UN lazy, and fix the mapcycle.

PuN
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The Hundred Gunner

Post by The Hundred Gunner »

I like stock maps more than swelt (but i don't like stock maps all that much). I think stock maps take more skill to control. One person mentioned earlier that he hits stock walls and can't move through the maps; i think that's one of the downfalls of swelt maps. You don't have to move through doors or tight corners, so you don't develop that skill for use on stock maps.

Phrantic: I hate; i think it's a terrible spawn-rapage map where luck is the determining factor of win/lose.

Nvr Outgunned is an ok map: less spawn kills, weapon domination isn't confined to RL only.

Edge: Most fair map where spawn kills are least likely. You have to plan ahead because you can't really control the map and you might find yourself "wandering" if you don't think of a strategy.

Lights Out: Too much RL and spawn rape, but the plasma makes it kinda fun :D

Frag Chamber: Easy to control, also has a bit to do with luck.

Aerowalk: I always have fun there. I don't find spawn killing such a problem, considering the small size of the map. I think the 1 RL, 1 Armor is a good idea here.
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