It's a mass - debate of epic proportions! :o
It's a mass - debate of epic proportions! :o
Im sure its been done before but here is is again.
Which maps do you prefer? swelt or Stock?
Is it because swelt are easier to play that 90% of the time, if you enter a server, everyones playing swelt maps?
Which maps do you prefer? swelt or Stock?
Is it because swelt are easier to play that 90% of the time, if you enter a server, everyones playing swelt maps?
-
- Forum Bot
- Posts: 321
- Joined: Sat Mar 11, 2006 9:31 am
- Location: ENGLAND
-
- Forum N00b
- Posts: 11
- Joined: Sun Aug 13, 2006 3:43 pm
- Location: uk
Time to go against the crowd....personally, I hate the stock maps. I find that's it's very hard to maneuver and you get caught on walls all of the time, I also don't think they are made to be proffesional maps since the doom3 multiplayer was created in 16 days and although doom3 isn't really a 'pro' game and i wouldn't profesionaly play even if it was, the leagues always play stock maps for reasons. A lot of the stock maps aren't very balanced either, for example Frag Chamber where you don't NEED to go to half of the map. They also tend to have dark places where people can just camp and blast you with a shotgun or a rocket which is not MY playing style.
My favorite map by far is Phrantic because I like the fast paced style of the game. You're probably wondering why I don't play quake...because the community difference. Everyone in quake is very skilled or pro pretty much and I prefer the doom3 community better mainly because that's what almost all of eXg plays. I think Phrantic really isn't such a bad map if you're not all about your record, or afraid of a loss. Sure BS happens but win or lose I have more fun in that map than any other, there are many trick jumps and rocket jumps to take map control that are even fun to do, always new stuff to learn. It's pretty much the only map I like playing in doom (Never Outgunned and Aerowalk are alright) but I will play other maps, for good sportsmanship ofc
Anyways IMO if you get over how you will lose sometimes, it's a fun map.
My favorite map by far is Phrantic because I like the fast paced style of the game. You're probably wondering why I don't play quake...because the community difference. Everyone in quake is very skilled or pro pretty much and I prefer the doom3 community better mainly because that's what almost all of eXg plays. I think Phrantic really isn't such a bad map if you're not all about your record, or afraid of a loss. Sure BS happens but win or lose I have more fun in that map than any other, there are many trick jumps and rocket jumps to take map control that are even fun to do, always new stuff to learn. It's pretty much the only map I like playing in doom (Never Outgunned and Aerowalk are alright) but I will play other maps, for good sportsmanship ofc


-
- Forum Visitor
- Posts: 34
- Joined: Sun Jan 22, 2006 9:55 pm
I voted for stock.
I think swelt maps are ok. They are not absolutely horrible as some of the ones I have seen out there, but I think Phrantic in particular is too limited a map. It is very small and it is not very balanced. It seems like it has too much stuff going on for such a small map - it got 2 rls and 2 armors (compared to just one rl and one armor for much bigger maps like Frag chamber or Delta) and a mega every minute. Also, it seems like Phrantic is too easy to control. And the map is so small that pretty much almost every spawn can turn into a spawn kill very quickly. It takes very little time to get from one point on the map to even the most remote point on the map, so that is bad news for the guy who just spawned. Hence Phrantic has this large luck factor, where one player can beat the other one 10-0 and then in the next game the other guy does the same to the first guy. Happens all the time on Phrantic - sometimes something like that happens in one game - one guy gets 9 kills, then he gets killed and the other guy puts together a huge comeback. So luck is clearly a bigger factor in phrantic than it is in many of the other maps, and that is why many players don't like it.
Never outgunned is a bit more balanced and is a bit harder to control. Also, unlike Phrantic, which is made for rl, Never outgunned allows for some chaingun -friendly areas, and that makes it a slightly better map than phrantic.
But still, the default maps rock.
Edge is a classic map. You may dislike other maps and avoid them, but to be considered any good at D3, being decent on the Edge is a must. Edge is just about the only map in D3 which is impossible to control (at least in the sense of running the items), so things like strategy take on a greater importance. Edge is also versatile, as it can be used for TDM.
Then comes Delta Labs. I believe this is the single most underrated map in the game. Very few people play it these days and this map should definitely be played more. But I have seen the QCON demos of pros playing this map and I have to say, it was a thing of beauty, compared to say, rocketboy camping armor in Frag Chamber during better part of the Final match
I think ability to play this map well is also a sign of a good player.
Then there is Frag chamber. I am not particularly good at it, but it is still a pretty good map, especially compared to Swelt. Yes, on Frag chamber, like on other default maps you can occasionally get spawn killed, but it is never on the scale that it seems to happen on Swelt maps. So on Frag chamber, as on the two maps above, luck is not nearly as big a factor, so the better player usually ends up winning.
Lights out is also pretty good. It is the most Swelt-like of the default maps - given its small size, more chances for spawn raping. The fact that it has narrow rooms makes rl very effective, which also makes it more like Swelt. So on Lights out, the luck is much more of a factor than on other default maps, but still, I think this map has more balance and less randomness in the results than Phrantic.
I think some people almost consider Aerowalk a Swelt map - because it is so small, but its not
I think the jury is still out on Aerowalk - I think too few people can play it well, but it sure doesn't look like a map that can be as good as default, but it is somewhat strange it is not played more, compared to how much people play phrantic.
Actually, I remember me and keycode testing Rustbucket, which is the third Swelt map from the same set as Phrantic and Never outgunned. From what I have seen, it may have been the best Swelt map of the three. I may be wrong, as I only played like a couple of games on it, but still it is ironic that this map is never played.
Also, some other maps line Mancer deserve at least a try. It beats playing Phrantic 24/7. Also, I look forward to The Lost Fleet for D3 - it was like the best map out of default maps for Quake 4. Though I am a bit worried that with D3 rl being as dominant as it is, and with The Lost Fleet being a pretty small map, it may turn into another Swelt clone. That would be the case especially if the rl was at the same place as in q4 - then it would be such a spawn kill fest that would probably surpass Phrantic. I was thinking maybe rl should not be in The Lost Fleet for D3 at all - that would give the map more balance and some interesting dynamics.
I think swelt maps are ok. They are not absolutely horrible as some of the ones I have seen out there, but I think Phrantic in particular is too limited a map. It is very small and it is not very balanced. It seems like it has too much stuff going on for such a small map - it got 2 rls and 2 armors (compared to just one rl and one armor for much bigger maps like Frag chamber or Delta) and a mega every minute. Also, it seems like Phrantic is too easy to control. And the map is so small that pretty much almost every spawn can turn into a spawn kill very quickly. It takes very little time to get from one point on the map to even the most remote point on the map, so that is bad news for the guy who just spawned. Hence Phrantic has this large luck factor, where one player can beat the other one 10-0 and then in the next game the other guy does the same to the first guy. Happens all the time on Phrantic - sometimes something like that happens in one game - one guy gets 9 kills, then he gets killed and the other guy puts together a huge comeback. So luck is clearly a bigger factor in phrantic than it is in many of the other maps, and that is why many players don't like it.
Never outgunned is a bit more balanced and is a bit harder to control. Also, unlike Phrantic, which is made for rl, Never outgunned allows for some chaingun -friendly areas, and that makes it a slightly better map than phrantic.
But still, the default maps rock.
Edge is a classic map. You may dislike other maps and avoid them, but to be considered any good at D3, being decent on the Edge is a must. Edge is just about the only map in D3 which is impossible to control (at least in the sense of running the items), so things like strategy take on a greater importance. Edge is also versatile, as it can be used for TDM.
Then comes Delta Labs. I believe this is the single most underrated map in the game. Very few people play it these days and this map should definitely be played more. But I have seen the QCON demos of pros playing this map and I have to say, it was a thing of beauty, compared to say, rocketboy camping armor in Frag Chamber during better part of the Final match

Then there is Frag chamber. I am not particularly good at it, but it is still a pretty good map, especially compared to Swelt. Yes, on Frag chamber, like on other default maps you can occasionally get spawn killed, but it is never on the scale that it seems to happen on Swelt maps. So on Frag chamber, as on the two maps above, luck is not nearly as big a factor, so the better player usually ends up winning.
Lights out is also pretty good. It is the most Swelt-like of the default maps - given its small size, more chances for spawn raping. The fact that it has narrow rooms makes rl very effective, which also makes it more like Swelt. So on Lights out, the luck is much more of a factor than on other default maps, but still, I think this map has more balance and less randomness in the results than Phrantic.
I think some people almost consider Aerowalk a Swelt map - because it is so small, but its not

Actually, I remember me and keycode testing Rustbucket, which is the third Swelt map from the same set as Phrantic and Never outgunned. From what I have seen, it may have been the best Swelt map of the three. I may be wrong, as I only played like a couple of games on it, but still it is ironic that this map is never played.
Also, some other maps line Mancer deserve at least a try. It beats playing Phrantic 24/7. Also, I look forward to The Lost Fleet for D3 - it was like the best map out of default maps for Quake 4. Though I am a bit worried that with D3 rl being as dominant as it is, and with The Lost Fleet being a pretty small map, it may turn into another Swelt clone. That would be the case especially if the rl was at the same place as in q4 - then it would be such a spawn kill fest that would probably surpass Phrantic. I was thinking maybe rl should not be in The Lost Fleet for D3 at all - that would give the map more balance and some interesting dynamics.
- eXg. Johnny
- Forum Master
- Posts: 1166
- Joined: Wed Dec 28, 2005 3:36 pm
- Location: Netherlands
- Contact:
Yes, indeed i must say.... ehh i dont like stock maps! And dont like swelt anymore! WHY cuz there is gonna be a new style of maps!
KNOX PACK
So far i got only 1 map that is almost done
hehe! The lost fleet! Oh and russianbear, dont worry about lost fleet being small in doom 3, because i made it bigger in comparation as q4 so you can move around fast and far!
As for my PR, on the map.... i have 2 put RL in the map! Lots of ppl think diffrent then you and want to play with the RL, and if i dont put one in, lots of players wont play it much cuz they think it sucks witouth RL!
But dont be to alarmed, because like on phrantic you have 2 RL's but in my map will be 1 rl! On a spot where everybody can frag you! Same with the ammo for it, there wont be much!
( lol i voted swelt btw, why? whell i like stock, but dont like them much! tomiko and frag dislike most! Because they are like sorts of copys from single player area;s and are small, to small. A good mp game must have room, fast movement, and sinds only stock and swelt are played, there is no choise more for me to say that swelt sucks, cuz its fast, and good playble! It just the problem that ID did not realease any map packs! Cuz im getting kinda borred with the stock and swelt!
So i hope i can create a new life for doom by releasing at first one map! And if all works out good even more!
Im already thinking what map im gonna remake, or create 1 myself
Greetings knox!
KNOX PACK

So far i got only 1 map that is almost done

As for my PR, on the map.... i have 2 put RL in the map! Lots of ppl think diffrent then you and want to play with the RL, and if i dont put one in, lots of players wont play it much cuz they think it sucks witouth RL!
But dont be to alarmed, because like on phrantic you have 2 RL's but in my map will be 1 rl! On a spot where everybody can frag you! Same with the ammo for it, there wont be much!
( lol i voted swelt btw, why? whell i like stock, but dont like them much! tomiko and frag dislike most! Because they are like sorts of copys from single player area;s and are small, to small. A good mp game must have room, fast movement, and sinds only stock and swelt are played, there is no choise more for me to say that swelt sucks, cuz its fast, and good playble! It just the problem that ID did not realease any map packs! Cuz im getting kinda borred with the stock and swelt!
So i hope i can create a new life for doom by releasing at first one map! And if all works out good even more!
Im already thinking what map im gonna remake, or create 1 myself

Greetings knox!

-
- Forum Bot
- Posts: 321
- Joined: Sat Mar 11, 2006 9:31 am
- Location: ENGLAND