![Image](http://www.ultimateuploader.com/files/4943smudgev1.gif)
I know it is huge, but I thought it looked better w/ that render
To me it looks like:eXg. sabooya wrote:Man i haven't had much time for PS either I just started again. You'll have to go over what you did in that with me, I like it alot :0
Hmm...I didn't use any brushes. the original bg was a black/brown circular gradient. The rest is just smudging and blending. I think there was a gradient map in there too. The effects on the render is a a mixture of overlays, smudges, and a ton of duplicated layers. Tut I used can be found here (I didn't follow it exact, but this is where I got the idea/some of the effects.haxor wrote:Looks Nice man i like the effects and blending options that u used and the filter effects xD how long did it take u?
To me it looks like:eXg. sabooya wrote:Man i haven't had much time for PS either I just started again. You'll have to go over what you did in that with me, I like it alot :0
~Render layer: Plastic wrap
~Background: Grey50%
~Over layer: a filter over the brush's that he used..like colord pencil or notepad
~then he used sharpen on the face and the front of the gun
~then a spot light in the background
and about a 70% opacity for the text layer
![]()
![]()
![]()
![]()
Please leme know how much of that is right...=]
I wanna know how good i am lol
Yeah. I forgot how I did pretty much everything I used to do in photoshop so jumped back on simple gfx and found that tut. I followed it for the smudging (changed some of the blends tho) and the render I did my own stuff did. The effetcs he used in the tut I didnt like on the render I used. But ya you guessed it phob. Dont remember exact effects I used on render thoPhobos wrote:I freaking knew it. I could've guessed the exact tut from that smudgework, but as for the shinyness it looks like you did a gradient map then the whole bloom thing, with a blur + sharpened on "lighten" and normal.