My First Map
- eXg. sabooya
- Doom 3
- Posts: 5133
- Joined: Mon Feb 13, 2006 9:47 pm
- Location: Ithaca, NY
My First Map
Well Guys I FINALY Figured Out How to get the d3 editor upa nd running, and 3 hours later I Got THIS~
Whatcha think for 1st map?
Whatcha think for 1st map?
-
- Forum Elite
- Posts: 941
- Joined: Wed Dec 28, 2005 3:55 pm
- eXg. Pun1sher
- Number One
- Posts: 9280
- Joined: Tue Dec 27, 2005 5:11 pm
- eXg. sabooya
- Doom 3
- Posts: 5133
- Joined: Mon Feb 13, 2006 9:47 pm
- Location: Ithaca, NY
Well, My plans are to rap this map up the loft with bunkers, catwalks, etc.
Then Have A Giant Platform at top, with maybe a megahealth. Ill have to ask
crush to help me out with sound background for the top floor though. Then
Ill take out monsters (they just so i dont get bord while editing) and maybe
upload it some where. And stick it on my server force everyone to
download it and WAM im cool. lol
Then Have A Giant Platform at top, with maybe a megahealth. Ill have to ask
crush to help me out with sound background for the top floor though. Then
Ill take out monsters (they just so i dont get bord while editing) and maybe
upload it some where. And stick it on my server force everyone to
download it and WAM im cool. lol
- eXg. CrUsH
- Admin
- Posts: 4207
- Joined: Wed Dec 28, 2005 9:35 am
- eXg. sabooya
- Doom 3
- Posts: 5133
- Joined: Mon Feb 13, 2006 9:47 pm
- Location: Ithaca, NY
I never Planned on putting them in the MP, I just added em so I have something to test around with when I am in map.
edit*** btw im taking my CAD final now, and crush it be nice if you could be on xfire later i Got some questions.
main one now for now is, How do i get the weapons to respawn like they do in normal maps, and how do i make em like spin and etc.
edit*** btw im taking my CAD final now, and crush it be nice if you could be on xfire later i Got some questions.
main one now for now is, How do i get the weapons to respawn like they do in normal maps, and how do i make em like spin and etc.
- eXg. CrUsH
- Admin
- Posts: 4207
- Joined: Wed Dec 28, 2005 9:35 am
sabooya wrote:I never Planned on putting them in the MP, I just added em so I have something to test around with when I am in map.
edit*** btw im taking my CAD final now, and crush it be nice if you could be on xfire later i Got some questions.
main one now for now is, How do i get the weapons to respawn like they do in normal maps, and how do i make em like spin and etc.
Hehe well you made a SP map so the weapons will not respawn. And also I dont know of any weapons that "spin" in Doom III like Q4.
In order to play your map with MP physics ect and have the weapons respawn you would have to create the PK4.
For now just worry about the mapping process ect. You gotta take baby steps man. This stuff doesnt happen overnight.
- eXg. Johnny
- Forum Master
- Posts: 1166
- Joined: Wed Dec 28, 2005 3:36 pm
- Location: Netherlands
- Contact:
Oh cool sab, nice to see your learning how to make maps 2... im still in a learning state, havent finished a map yet, cuz im to damn picky on creating 1.
I dont want to release a crap map.
So i stared like 4 or 5 maps that i dindnt finish... and some i still have and have 2 finishe Its hard work.
Esspecialy when you want to make a map worthy for doom.
Cuz i want my map to be like if ID software made it.
But yeah get to learn it fast and keep going man! Get lots of video tutorials from www.doom3world.org.... But you know that i think!
Here is some scans of my map. I wasnt real gonna show this to the world, but what the hax, i dont care....
LOST FLEET (q4map) FOR DOOM 3
I dont want to release a crap map.
So i stared like 4 or 5 maps that i dindnt finish... and some i still have and have 2 finishe Its hard work.
Esspecialy when you want to make a map worthy for doom.
Cuz i want my map to be like if ID software made it.
But yeah get to learn it fast and keep going man! Get lots of video tutorials from www.doom3world.org.... But you know that i think!
Here is some scans of my map. I wasnt real gonna show this to the world, but what the hax, i dont care....
LOST FLEET (q4map) FOR DOOM 3
- eXg. FroggY
- Open Roster
- Posts: 1087
- Joined: Fri Jan 13, 2006 6:04 am
- Location: France
- eXg. Johnny
- Forum Master
- Posts: 1166
- Joined: Wed Dec 28, 2005 3:36 pm
- Location: Netherlands
- Contact:
- eXg. Pun1sher
- Number One
- Posts: 9280
- Joined: Tue Dec 27, 2005 5:11 pm
Looks good, look up some Brian Trepanning Vid Tutorials. Good source, this too.
http://doom3world.org/phpbb2/index.php
http://doom3world.org/phpbb2/index.php
- eXg. Johnny
- Forum Master
- Posts: 1166
- Joined: Wed Dec 28, 2005 3:36 pm
- Location: Netherlands
- Contact:
why would i had that map of to someone?
I think its time for me to learn for myself to finish a map, and stay motivated with it.
Cuz i have to finish the work i started. Im trying to do that. Also i still have the other map open.
But there a like moments that im real on mapping. For a view days. After it i get borred ...Who you want to hand it over if i may ask.
And the map is about 25 to 30 % i think!
I think its time for me to learn for myself to finish a map, and stay motivated with it.
Cuz i have to finish the work i started. Im trying to do that. Also i still have the other map open.
But there a like moments that im real on mapping. For a view days. After it i get borred ...Who you want to hand it over if i may ask.
And the map is about 25 to 30 % i think!
sabooya wrote:I never Planned on putting them in the MP, I just added em so I have something to test around with when I am in map.
edit*** btw im taking my CAD final now, and crush it be nice if you could be on xfire later i Got some questions.
main one now for now is, How do i get the weapons to respawn like they do in normal maps, and how do i make em like spin and etc.
i have worked a year as A-CAD drawer what you wanna no?