Painkiller

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eXg. Frag///aster
Quake 4 US
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Painkiller

Post by eXg. Frag///aster »

Painkiller ideas for sigs, and graphics for movies.


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m1nd
Quake 4 EU
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Post by m1nd »

busy working on it ;) and you know it :P
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eXg. Pun1sher
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Post by eXg. Pun1sher »

Nice Frag. What are your thoughts now that you've been on it for awhile ??

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m1nd
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Post by m1nd »

eXg. Frag///aster wrote:okay okay, I have waited and waited. and finally I got it up and running, and of course I can't play UT3 right now so this was like woot. I have been waiting for this game forever.


Now as far as movment is concerned. I was hopeing that they didn't change it much, due to the fact that this was what made that game pretty unique, and I thought that really screwing with the movment and all the other aspects of the game could potentially kill it. In a way, like Quake 4 did, not kill the game there, but split a lot of the players up, It feels smoother as far as the movment is concerned. It still has that baddass feel to the game, however cleaned up a little, almost polished like a quak3 3 type game feel.

what I mean is when you saw quake 2. that game was raw in it graphics, it was very dark and cool with badass music. I feel like then they came out with q3, and that was a bit more cartoony in a way. They have done the same with this.

the movement feels good.

Weapons - Now I am going to go into further investigation with the weapons however I got a visit from a interesting person the other night as I hosted a server. Fojji joined and asked how I liked it, different things here and there. He personally doesn't like the weapons yet. He feels that CPM is better now this is after like 3 minutes of the install. I"M giving it a chance, as quake 4 really needed a chance and didn't get it. an it turned out to be pretty good. ( after a lot of patches, and Q4max mod.) :)

Some of the new adds that I really liked was the addition of a severed Head that acts like a lighting gun, on one hand, and it screams on the other. Not sure yet what that will do. scare the enemys away lol.

the one thing that kinda pissed me off was the RL. in the first one that thing was BA. it had chaingun plus RL in one combo. They really didn't change it much as far as functionality, they just made it look like a gothic Unreal Version. so that I was like eh.

There are sticky nades that you can throw and smack on people kinda like Halo and blow em up. they are wierd cause its like a little egg with a dino in it. But they blow up.

Shotty - shotty isn't that bad, they call it the bone gun in this version. have to play with it more to give a better review.

The one thing that is kinda wierd, and they might have it in the final release btu it wasn't in this one, was there wasn't any Stake gun. !!!

Now that gun set this game apart and made it very dynamic from other games, its like the rail gun in a way, but soo much different.



They shot the demo out with two maps, and one has these hge ass balls roling around that one pretty much is pointless. the other map has multiplayer potential. So I would expect a .50 cal tourn. possibly on that map. for now. If you guys are painkiller fans I would hit up their site, spam their forums, and let em hav it about this and that. I"m sure they are gonna want feedback. But give certain aspects of this game a chance. there is a many things they need to work on for the release but I think they might be in decent shape.

also keep in mind, PK++ they might come out with a mod that would knock ur socks off for the game.

and so far this is still the easiest game I have found to set up servers, and jump right into and play.
- demo playback is another story, but if anyone needs help with that, I got it down now. :)

sp far thats my review. Now I have to get back to playing it. hehe.

peace.
heres his thought plus they look a lot like mine :P scary s**t :D
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