dx 11 rofl
Posted: Tue Jul 22, 2008 7:53 pm
dx11 go nvidia f**k that dx10.1.
Microsoft Releases DirectX 11 Details
More information on the next evolution of graphics technology.
by Jimmy Thang
July 22, 2008 - Microsoft has released details on DirectX 11, the follow-up application programming interface to DX 10. The DX 11 details were released in a bullet point format at the company's 2008 Gamefest event held in Seattle, Washington today. According to Shacknews, Here's what we know about the upcoming DirectX:
DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware. In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close.
While these new details do sound promising, Microsoft has not released a launch date for DX 11.
Microsoft Releases DirectX 11 Details
More information on the next evolution of graphics technology.
by Jimmy Thang
July 22, 2008 - Microsoft has released details on DirectX 11, the follow-up application programming interface to DX 10. The DX 11 details were released in a bullet point format at the company's 2008 Gamefest event held in Seattle, Washington today. According to Shacknews, Here's what we know about the upcoming DirectX:
DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware. In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close.
While these new details do sound promising, Microsoft has not released a launch date for DX 11.