m1nd wrote:did you make your tag in the map already ?
Btw add some ambient sounds or are they turned off
Ive been thinking about the tag and will put that in soon. There are no ambient sounds because Its far from being done haha. There is going to be another platform or two I might put in there so there is more than just the card. I also have to think about weapon and armor and maybee a power up location.......
Thanks for checking it out.
It might be funny if you'd put it on this computer desk lying around the keyboard and mouse and see your monitor and stuff:P BUT thats a lot of work
m1nd wrote:did you make your tag in the map already ?
Btw add some ambient sounds or are they turned off
Ive been thinking about the tag and will put that in soon. There are no ambient sounds because Its far from being done haha. There is going to be another platform or two I might put in there so there is more than just the card. I also have to think about weapon and armor and maybee a power up location.......
Thanks for checking it out.
It might be funny if you'd put it on this computer desk lying around the keyboard and mouse and see your monitor and stuff:P BUT thats a lot of work
Already thought about doing that. That would be allot of work, and nobody's computer would be able to run it haha.
eXg. CrUsH wrote:Ok ok ok ok fine haha. I have been making progress. Unfortunatly when I rescaled everything I had to rescale textures and do lighting from scratch, and also make all the capacitors over again because they wouldnt scale correctly. So I would like to share what I have so far. This was in SP mode so thats why I'm going so slow ect. Just to give you an update and to actually give you an idea of how its going to feel with another 8 people in the map MUahahahaha!
eXg. CrUsH wrote:Ok ok ok ok fine haha. I have been making progress. Unfortunatly when I rescaled everything I had to rescale textures and do lighting from scratch, and also make all the capacitors over again because they wouldnt scale correctly. So I would like to share what I have so far. This was in SP mode so thats why I'm going so slow ect. Just to give you an update and to actually give you an idea of how its going to feel with another 8 people in the map MUahahahaha!
eXg. CrUsH wrote:Ok ok ok ok fine haha. I have been making progress. Unfortunatly when I rescaled everything I had to rescale textures and do lighting from scratch, and also make all the capacitors over again because they wouldnt scale correctly. So I would like to share what I have so far. This was in SP mode so thats why I'm going so slow ect. Just to give you an update and to actually give you an idea of how its going to feel with another 8 people in the map MUahahahaha!
Lighting for Doom and Quake can be a real pain in my ass. I'm testing out a couple diff things, Im trying to get the most natural look, while keeping performace. I also have the light colored just a tad to give it a more warm feeling etc. So My question to you guys is. What do you think I need to do with the lighting to make it better, or do you like it the way it is etc..... Let me know....
Ive been slacking big time guys but Now that I have my monitor and will be able to use the screen hax to see more. Ill be working full force on the map. Which prolly means Ill start needing Beta testers soon.
Post up here if you want to be a Beta tester.....
Beta testers:
Velocity
Burn
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Last edited by eXg. CrUsH on Thu May 18, 2006 12:13 pm, edited 1 time in total.
m1nd wrote:did you make your tag in the map already ?
Btw add some ambient sounds or are they turned off
Ive been thinking about the tag and will put that in soon. There are no ambient sounds because Its far from being done haha. There is going to be another platform or two I might put in there so there is more than just the card. I also have to think about weapon and armor and maybee a power up location.......
Thanks for checking it out.
Have another idea you might have put it already in but since it's only the card in the vid try adding some jumppads to get to *higher platforms* or teleporters