Under Development
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- MW2
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Under Development
I am currently working on a CoD4 map. If anybody has any suggestions let me know and if anybody wants to help, let me know.
- eXg. Phenom
- Open Roster
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- eXg. Pun1sher
- Number One
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Ummmm, how about one, wherein ALL the enemies, are like twice the size, so I can actually HIT one of them,
If it is for training, I guess, I'd try to split it into at least 5 different, specific types of areas. Not nec. divided, but I'd try to think exactly what "thing" each area would represent as far as the training goal, and design around it. You def. know more of what type of skills, and the type of scenario needs to be in place to train for it.
PuN
If it is for training, I guess, I'd try to split it into at least 5 different, specific types of areas. Not nec. divided, but I'd try to think exactly what "thing" each area would represent as far as the training goal, and design around it. You def. know more of what type of skills, and the type of scenario needs to be in place to train for it.
PuN
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- MW2
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- MW2
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- Joined: Wed Apr 18, 2007 12:03 pm
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- MW2
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[youtube]http://www.youtube.com/v/YcRZUUC4MBI[/youtube]
Last edited by eXg. Ersatz on Sun Apr 20, 2008 10:10 am, edited 1 time in total.
- eXg. sabooya
- Doom 3
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