Best Control map

Doom3, Doom4, ROE, LMS, EMZ

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eXg. sabooya
Doom 3
Posts: 5133
Joined: Mon Feb 13, 2006 9:47 pm
Location: Ithaca, NY

Best Control map

Post by eXg. sabooya »

What is the best controle mapping for d3? I use wasd for walkin, e and space for jumping the numbers for different guns, and my scroll wheel, and mouse click for fire and aim.
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SunTzu
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Post by SunTzu »

my config but keep in mind i have only 1 arm to use

unbindall
bind "TAB" "_impulse19"
bind "ENTER" "_button2"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "/" "_impulse14"
bind "0" "_impulse10"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "[" "_impulse15"
bind "\" "_mlook"
bind "]" "_impulse14"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "f" "_impulse11"
bind "q" "_impulse9"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientMessageMode"
bind "w" "_forward"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "clientDropWeapon"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "ALT" "_strafe"
bind "CTRL" "_attack"
bind "SHIFT" "_speed"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveup"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_decompressionLimit "6"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_game "0"
seta gui_filter_idle "0"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_clientDownload "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid "RyDc8Z4PwO0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "128"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "1"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_decals "1"
seta g_projectileLights "1"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "24"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "1"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.2"
seta g_damageScale "1"
seta g_nightmare "1"
seta g_bloodEffects "1"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "^9^1r^9fa^1| ^9evi^1l ^9@ ^1h^9eart"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta g_spectatorChat "0"
seta r_aspectRatio "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
seta si_serverURL ""
seta net_clientLagOMeter "1"
seta si_flagDropTimeLimit "30"
seta g_showProjectilePct "0"
seta g_xp_bind_run_once "1"
seta g_emz_bind_run_once "5"
seta emz_si_midnight "0"
seta emz_si_weapon_mode "0"
seta emz_si_item_flags "0"
seta emz_sv_fire_rate_shotgun_double "1.333"
seta emz_sv_tourney_wait_time "30"
seta emz_sv_all_required_for_ready "0"
seta emz_sv_weapons_open_doors "1"
seta emz_sv_rocketsplash "1"
seta emz_sv_skin_set "0"
seta emz_sv_respawn_adjust_down "1"
seta emz_sv_respawn_max_adjust "0"
seta emz_sv_respawn_min_adjust "0"
seta emz_sv_exploder_respawn "0"
seta emz_sv_backpack_respawn "0"
seta emz_sv_health_large_respawn "0"
seta emz_sv_health_small_respawn "0"
seta emz_sv_health_respawn "0"
seta emz_sv_armor_shard_respawn "0"
seta emz_sv_armor_security_respawn "0"
seta emz_sv_armor_respawn "0"
seta emz_sv_ammo_respawn "0"
seta emz_sv_powerup_invulnerability_respawn "0"
seta emz_sv_powerup_megahealth_respawn "0"
seta emz_sv_powerup_invisibility_respawn "0"
seta emz_sv_powerup_berserk_respawn "0"
seta emz_sv_powerup_respawn "0"
seta emz_sv_weapon_grabber_respawn "0"
seta emz_sv_weapon_shotgun_double_respawn "0"
seta emz_sv_weapon_shotgun_respawn "0"
seta emz_sv_weapon_rocketlauncher_respawn "0"
seta emz_sv_weapon_plasmagun_respawn "0"
seta emz_sv_weapon_pistol_respawn "0"
seta emz_sv_weapon_machinegun_respawn "0"
seta emz_sv_weapon_handgrenade_respawn "0"
seta emz_sv_weapon_chainsaw_respawn "0"
seta emz_sv_weapon_chaingun_respawn "0"
seta emz_sv_weapon_bfg_respawn "0"
seta emz_sv_weapon_respawn "0"
seta emz_sv_default_respawn "0"
seta emz_sv_weapon_stay "0"
seta emz_sv_armor_deplete_amount "2"
seta emz_sv_armor_deplete_rate "1.5"
seta emz_sv_armor_deplete_limit "100"
seta emz_sv_max_armor "200"
seta emz_sv_initial_armor "0"
seta emz_sv_max_health "100"
seta emz_sv_initial_health "100"
seta emz_sv_initial_belt "60"
seta emz_sv_initial_clip "60"
seta emz_sv_initial_bfg "4"
seta emz_sv_initial_grenades "2"
seta emz_sv_initial_cells "30"
seta emz_sv_initial_rockets "5"
seta emz_sv_initial_bullets "48"
seta emz_sv_initial_shells "8"
seta emz_sv_initial_weapons ""
seta emz_sv_random_weapon "0"
seta emz_sv_block_vchat "0"
seta emz_sv_spam_silence "30"
seta emz_sv_spam_delay "1.5"
seta emz_sv_spam_count "5"
seta emz_sv_max_time_vote "15"
seta emz_sv_min_time_vote "5"
seta emz_sv_max_frag_vote "25"
seta emz_sv_min_frag_vote "5"
seta emz_sv_max_failed_votes "5"
seta emz_sv_motd_size "0.35"
seta emz_sv_motd_time "10"
seta emz_sv_motd_old "^2Welcome back ^0{name}^0!"
seta emz_sv_motd_new "^2Thanks for visiting, ^0{name}^0.{br}Have Fun!"
seta emz_sv_motd "The Enhanced Militarized Zone"
seta emz_sv_motd_title "w e l c o m e"
seta emz_sv_inactivity_time "90"
seta emz_sv_inactivity_action "1"
seta emz_sv_heartbeat "10"
seta emz_sv_ban_email ""
seta emz_cl_auto_reload_shotgun_double "1"
seta emz_cl_auto_reload_bfg "1"
seta emz_cl_auto_reload_rocketlauncher "1"
seta emz_cl_auto_reload_plasmagun "1"
seta emz_cl_auto_reload_chaingun "1"
seta emz_cl_auto_reload_machinegun "1"
seta emz_cl_auto_reload_shotgun "1"
seta emz_cl_auto_reload_pistol "1"
seta emz_cl_block_vchat "0"
seta emz_cl_show_invis_icon "1"
seta emz_cl_chat_fade_time "0.4"
seta emz_cl_use_weapon_toggle "1"
seta emz_cl_enemy_hit_feedback "1"
seta emz_cl_sounds "1"
seta emz_cl_death_messages "1"
SunTzu
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Posts: 4581
Joined: Wed Dec 28, 2005 2:00 pm

Post by SunTzu »

or if you mean which map is easyest to controle asaaplayer is deff phrantic
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eXg. sabooya
Doom 3
Posts: 5133
Joined: Mon Feb 13, 2006 9:47 pm
Location: Ithaca, NY

Post by eXg. sabooya »

Unbreak4ble : eXg : wrote:my config but keep in mind i have only 1 arm to use
OOOOOOOOOOooo
:shock:
wow and your still a kick ass player!
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SunTzu
Moderator
Posts: 4581
Joined: Wed Dec 28, 2005 2:00 pm

Post by SunTzu »

hehe ty but try to read some bios everynowandthen
:wink: 8)
Dea+hr0w

Post by Dea+hr0w »

phrantic eh i say that map is a big spawn map i think the map that has the best control is edge or frag chamber
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hadriel
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Post by hadriel »

I use the arrow keys for movement, rofl. (I'm serious, ask Will :) ) I use my mouse for fire, jump, strafe, crouch, zoom. I use the 0ins key for reload, and that's it think.
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eXg. ShooteR
Counter-Strike Source/Admin
Posts: 1459
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Post by eXg. ShooteR »

um deathrow you mean edge is a better control map than phrantic? phrantic is made for control thtas why its so small lol edge is big and it gets hard to control
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eXg. ShooteR
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Posts: 1459
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Post by eXg. ShooteR »

if you mean which map is the easiest to control its definately phrantic


anyone who can strafe jump or with good aim knows that
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BugZz
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Posts: 3560
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Post by BugZz »

Frag Chamber and Delta labs best control maps...Edga u have 2 of armor rockets...phrantic is not a control map either...it just spawn fest but phrantic in q4 is diff story.. 8)
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eXg. focus
Quake 4 US
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Post by eXg. focus »

def. frag chamber.
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XvileX
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Post by XvileX »

Frag Chamber, Delta Labs, and Lights out all have definite paths for control.

Phrantic requires good speed to control it.

I've seen Edge controlled, but it's not easy.
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hadriel
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Post by hadriel »

I was under the impression that he meant control mapping but... frag, delta and lights are all uber easy to control. Edge is really hard because of that damn rl down the bottom, you can armor control pretty easily still though. I dunno why anyone thinks it's hard to control phrantic. It's not as easy as the other 3 mentioned above, but you can easily control both rockets, mega, and both armors with no trouble, and when you need to you can sometimes give up the bottom one to keep someone away from rockets or to get the mega on time. I actually find, that because of the openess in phrantic and never, if you have good control you can shutout someone who is dependent on one weapon (usually rockets or cg) and easily beat them in less than 2 mins. Most people think the game is about knowing where you need to go next, if you've got good armor ammo and health situation it's all about knowing where your opponent is going to go. If you're playing someone predictable, or someone who just runs the same path, you won't even need try very hard because you can just shutdown their gamestyle. Learn to play flexible, if your opponent doesn't catch onto your path and it's working for you, keep running it. If you're playing someone that knows how you play or just a smarter player in general, play unpredictably while still hitting control points when you can.
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eXg. sabooya
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Post by eXg. sabooya »

NOT MAPS! Keyboard mapping/layout...........
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hadriel
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Post by hadriel »

yea, that's what I thought, I posted that up higher.
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