heheeXg. Phenom wrote:that story belongs in the fiction section.eXg. deathr0w wrote:I'm pro end of story
F.A.O Hollolpoint...
Moderator: eXg. sabooya
- eXg. focus
- Quake 4 US
- Posts: 2685
- Joined: Thu Feb 23, 2006 6:45 am
- Contact:
- >pwrhz< D!ggy
- Open Roster
- Posts: 564
- Joined: Wed Apr 01, 2009 10:21 am
I played 15 minutes of practice quake live and i have to say... its pretty darn good and strafe jumping isnt like q4 its more like d3 which is what I always wanted ! imo of course.
I think im gonna start Quakin! (D3 will always be there, but i have a bad feeling I might play less d3 and play more quake live
i thought the same thing when i first played cod4 but i went back to d3 2 months later.
quakelive feels like UT and I love that. its like gravity is between d3 and q4... balanced. I kinda float easily in q4 (strafes). which isnt a good thing for me. i hate it. i also always felt shots were delayed in q4, rocket laucher doesnt shoot as quick and the players are able to move much faster than I enjoy.
am I wrong if I have the feeling that quakelive's engine and general gameplay is not like q4's? if I like it there must be a huge diff... somewhere
I think im gonna start Quakin! (D3 will always be there, but i have a bad feeling I might play less d3 and play more quake live

quakelive feels like UT and I love that. its like gravity is between d3 and q4... balanced. I kinda float easily in q4 (strafes). which isnt a good thing for me. i hate it. i also always felt shots were delayed in q4, rocket laucher doesnt shoot as quick and the players are able to move much faster than I enjoy.
am I wrong if I have the feeling that quakelive's engine and general gameplay is not like q4's? if I like it there must be a huge diff... somewhere
- eXg. focus
- Quake 4 US
- Posts: 2685
- Joined: Thu Feb 23, 2006 6:45 am
- Contact:
- eXg. focus
- Quake 4 US
- Posts: 2685
- Joined: Thu Feb 23, 2006 6:45 am
- Contact:
yeah, it's just in advanced settings of Doom 3. There's further texture removal you could do, to get higher performance than the default "Low" settings will give you, but it's pretty ugly. I use it, but I don't know if you'd be able to go as drastic as bumpmaps enabled to the equivalent of picmip 5.
- eXg. focus
- Quake 4 US
- Posts: 2685
- Joined: Thu Feb 23, 2006 6:45 am
- Contact:
- eXg. Frag///aster
- Quake 4 US
- Posts: 2101
- Joined: Wed Dec 28, 2005 10:43 am
- Contact:
Yeah I hear ya on that man.. I do however have certain issues with Quake live and wish that they would have adopted a painkiller feel to the game..
Not to be confused with CPM.. I don't mean that. I mean painkiller. hehe. anyways.. certain players that only play plus back I have to train more against to outsmart and whoop their asses.. as that game has a tendancy to lend a hand to those types of players.. but I agree, and I love Quake 4.. The rockets are slow as s**t.. especially when 1.42 came out.. and the rail isn't as quick to respond unless you are on lan, and really even then its still a pain in the ass. but there are certain aspects of that, that come to mind as different strats... as far as movment goes that I liked in q4.. but anyways.. I can't wait to get more games in with q live with you guys.. also.. lets get on vent.. and chill while playing.. can share some cool info about the game.
Not to be confused with CPM.. I don't mean that. I mean painkiller. hehe. anyways.. certain players that only play plus back I have to train more against to outsmart and whoop their asses.. as that game has a tendancy to lend a hand to those types of players.. but I agree, and I love Quake 4.. The rockets are slow as s**t.. especially when 1.42 came out.. and the rail isn't as quick to respond unless you are on lan, and really even then its still a pain in the ass. but there are certain aspects of that, that come to mind as different strats... as far as movment goes that I liked in q4.. but anyways.. I can't wait to get more games in with q live with you guys.. also.. lets get on vent.. and chill while playing.. can share some cool info about the game.
